Even the most die-hard of players will eventually give in when you have to spend five minutes retracing your steps, however, in Meat Boy, you instead spend about five seconds doing it. Thankfully, the game’s levels average at ten to twenty seconds, as such, deaths take no time to retread. Meat Boy can only take one hit before dying. I never found control in Super Meat Boy poor though, as it plays consistently, and that consistency makes it both rewarding and fun. There were many times I lost control of myself in the air, or had a hard time figuring out how I was supposed to move to pass the obstacles in my way. On the ground, control is a dream, snappy and responsive while also fluid and dependable, however, in the air you accelerate so fast that it becomes hard to control. Super Meat Boy’s controls can take some getting used to. ![]() Meat Boy prides itself in being “NES Hard”, so it’s no surprise it has a setup that feels like it’s torn straight out of one of Shigeru Miyamoto’s fever dreams. It wastes no time with its simple plot so that it can get you straight into the gameplay. Super Meat Boy isn’t a game you play for its plot. The evil Doctor Fetus has captured your girlfriend Bandage Girl ( Editor’s Note: Not to be confused with Bondage Girl), so it’s your goal to travel through the game’s many worlds to save Bandage Girl and put a stop to Doctor Fetus’s evil schemes. So how will Super Meat Boy fair as I conquer all of it’s main challenges? I certainly saved it for last for a reason. My only experience with Super Meat Boy was with the Switch port, where I got about half way through the game and quit to play other things. Super Meat Boy has become famous due to its pick-up-and-play nature and teeth grinding difficulty. ![]() Released in 2010, Super Meat Boy is the sequel to the 2008 Flash game Meat Boy, created by Edmund McMillen and Tommy Refenes. It’s widely considered one of the most popular and difficult indie games in existence. Super Meat Boy is a 2D platformer and rage game.
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